
Section 1 of 5
Player counts, concurrent-player charts, subscription silences and registered-account milestones for the games that are actually live right now.
The shelf — attributed and dated
8 pieces in this section
Blizzard's last reported subscriber figure: 7.1 million
In: Blizzard Stopped Publishing Subscriber Counts in 2015. The Token Price Kept Talking.
WoW Token launched on North American servers
In: Blizzard Stopped Publishing Subscriber Counts in 2015. The Token Price Kept Talking.
Token redemption expanded to include Battle.net balance (not just game time)
In: Blizzard Stopped Publishing Subscriber Counts in 2015. The Token Price Kept Talking.
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Explains SteamDB and Steam's own charts as a public dataset — how the figures are collected, what CCU actually measures, and where the methodology breaks down for MMOs that run their own launchers or split across regions. An explainer with named limits.
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Valve publishes what is logged in through Valve. Everything with its own launcher is missing from the chart people quote.
Photo: STEAM haupt · Wikimedia Commons

Covers Blizzard's decision to stop releasing subscriber figures after Q1 2015 and traces what the WoW Token's gold-to-token exchange rate has implied about active-player demand since then, using the token's own price history as a documented proxy.

Tracks Final Fantasy XIV's registered-account milestones using Square Enix's own dated announcements, set against the subscription model's broader retreat across the genre.

Compares Old School RuneScape and RuneScape 3 on concurrent-player figures and subscriber counts using Jagex's published data and Steam charts, tracing how a community-vote preservation project came to outperform the current version.

Traces EVE Online's published PCU figures from the 2013 peak through CCP's subsequent data releases and community-tracked records, naming each figure's source and date.

Uses Steam concurrent-player data to document Throne and Liberty's launch peak and its trajectory in the weeks following, comparing the pattern to Lost Ark and New World's own launch curves.

A dated log of Intrepid Studios' public announcements, alpha milestones, and development updates for Ashes of Creation, with Riot's MMO project updates alongside for comparison.

Documents New World's player-count trajectory from its September 2021 launch peak through the Aeternum relaunch using Steam concurrent-player data, naming each inflection point and its date.