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Still Running — and How You Can Tell

Throne and Liberty Had One Fortnight on the Charts. What Happened After Is the Usual Story.

Uses Steam concurrent-player data to document Throne and Liberty's launch peak and its trajectory in the weeks following, comparing the pattern to Lost Ark and New World's own launch curves. A walk-through of public chart data as a pattern, not a verdict on the game.

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A tall gothic tower rises above a snowy landscape glowing with purple magical particles

A game with no up-front price reports its own audience to anyone who looks at the chart.

Photo: Throne and Liberty / Steam

Steam concurrent-player data recorded a peak, then the familiar curve

Throne and Liberty, the NCSoft-published MMORPG developed by NCSoft's internal team and distributed in Western markets by Amazon Games, launched globally on Steam on 26 September 2024. SteamDB's public concurrent-player record ↗ shows a peak of roughly 330,000 concurrent users within the first few days — a figure that placed it among the larger Western MMO launches of recent years.

An adult hand holding a phone showing a mobile MMO's in-game store screen, background out of focus

The storefront most of the genre’s revenue now passes through, on the platform its largest earners were built for.

Photo: RDNE Stock project / Pexels

By the end of October 2024, that number had dropped to well below 50,000 concurrent players, and by late November it had settled into five-figure territory. The shape of the curve is not unusual. New World's Steam chart ↗ recorded a peak of approximately 913,000 concurrent users at its September 2021 launch and lost more than 90 percent of that figure within six weeks — a trajectory documented in Amazon Games' own subsequent decisions around the title's Aeternum relaunch. Lost Ark followed a similar pattern after its Western launch in February 2022, peaking above 1.3 million concurrent users before shedding the bulk of that population within a month.

Throne and Liberty's drop was proportionally comparable to both predecessors. The steepness of these early declines reflects the composition of a launch audience: a significant portion of players who arrive out of curiosity or goodwill and do not convert into long-term residents. The chart records that departure precisely.

What the chart does not record is revenue. Throne and Liberty operates on a free-to-play model with a cosmetic store, and Steam concurrent-player data carries no purchase or spending signal. NCSoft's quarterly filings — the company is listed on the Korea Exchange and reports publicly — are the appropriate source for any revenue reading, and no Western-market breakdown had been separately disclosed as of the end of 2024.

The launch fortnight is always the largest number a new MMO will have on Steam. Whether what remains is a stable community or a managed decline is a question the next twelve months of chart data will answer.

NCSOFT company wordmark

Photo: NCSOFT logo · Wikimedia Commons

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