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Section 5 of 5

How It Got Here

The incidents and decisions from MUD1 to A Realm Reborn that made the genre what it is — and what the documented record actually shows.

The shelf — attributed and dated

5 pieces in this section

1978

Roy Trubshaw writes MUD1 at the University of Essex

In: From Essex, 1978 to Azeroth, 2004: The Twenty-Six Years That Built the Genre's Template

1980

Essex connects to ARPANET; MUD1 becomes externally accessible

In: From Essex, 1978 to Azeroth, 2004: The Twenty-Six Years That Built the Genre's Template

1996

Richard Bartle publishes player-type taxonomy paper

In: From Essex, 1978 to Azeroth, 2004: The Twenty-Six Years That Built the Genre's Template

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From Essex, 1978 to Azeroth, 2004: The Twenty-Six Years That Built the Genre's Template

A compressed narrative history from MUD1 at the University of Essex through Ultima Online (1997), EverQuest (1999) and World of Warcraft (2004), naming the decisions and the people behind them that established the conventions every subsequent game inherited. One long-form historical piece.

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Terminal window showing a telnet connection to the MUD1 British Legends text-based game

Twenty-six years from a university mainframe to twelve million subscriptions.

Photo: MUD1 · Wikimedia Commons

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